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Learn concepts central to visual special effects using the free Black Magic Design Fusion 8.0 software package. This book also provides foundational background information regarding concepts central to digital image compositing, digital video editing, digital illustration, digital painting, 3D, and digital audio in the first six chapters on new media theory, concepts and terminology. This book builds on the foundational concepts of digital image compositing, digital audio, digital video, digital illustration and digital painting.
VFX Fundamentals introduces more advanced VFX concepts and pipelines as the chapters progress, covering topics such as flow node compositing, timeline animation, animated polyline masking, bluescreen and greenscreen matte pulling (generation), using Primatte and Fusion 8 Ultra Keyer, motion tracking, 3D rendering and compositing, auxiliary channels, and particle systems and particle physics dynamics, among other topics.
Chapter 1: Visual Effects: Setup Your VFX Content Workstation.- Chapter 2: The Foundation of Raster for VFX: Pixels, Color and Alpha.- Chapter 3: The Foundation of Motion for VFX: Frames and Codecs.- Chapter 4: The Foundation of Audio for VFX: MIDI, Wave and Sample.- Chapter 5: The Foundation of 2D Vector for VFX: Point, Path and SVG.- Chapter 6: The Foundation of 3D Vector for VFX: Models and OpenGL.- Chapter 7: Professional VFX Software: Blackmagic Design Fusion.- Chapter 8: VFX Pipeline Composition: Using the Flow Node Editor.- Chapter 9: VFX Pipeline Animation: Using the Timeline Editor.- Chapter 10: VFX Pipeline Motion Control: Using the Spline Editor.- Chapter 11: VFX Pipeline Pixel Isolation: Using Animated Polyline Masking.- Chapter 12: VFX Pipeline Automated Masking: Matte Generators.- Chapter 13: VFX Pipeline Pixel Tracking: Using Motion Tracking.- Chapter 14: VFX Pipeline 3D Production: Compositing 3D Assets.- Chapter 15: VFX Pipeline 3D Rendering: Shader, Material and Texture.- Chapter 16: VFX Pipeline 3D Modeling: 3D Text Title Creation.- Chapter 17: VFX Pipeline 3D Animation: 3D Text Titling Modifiers.- Chapter 18: Advanced VFX Pipeline Effects: 3D Particle Systems.- Chapter 19: Advanced VFX Pipeline Physics: 3D Particle Physics.- Chapter 20: Advanced Interactive VFX: i3D Content Publishing.-
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