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If you want to create digital matte paintings that blend seamlessly into live–action footage, this is the perfect guide. Author David Mattingly was head of the Disney Studios Matte Department and has been a matte artist on major motion pictures such as The Black Hole, Dick Tracy, and I, Robot. In this unique how–to book and DVD, he teaches you his stellar techniques.
You'll start with rough concept sketches in Photoshop and learn to add perspective, create light and shadow, add texture, and color–correct. Then you'll switch from Photoshop to Adobe After Effects and Autodesk Maya to composite your matte in 3–D and camera–project it. The result? A skill set suitable for Hollywood! Artists of all levels will want this professional handbook on their desks.
Get up to speed on the Photoshop workspace, tools, and custom brushes
Master the essentials composition, perspective, drawing, color, and form
Create a castle and add illumination, dark shadows, and craggy texture
Change daylight into night or summer into winter
Prepare your Photoshop files for use in Maya camera projection
Learn industry– and classroom–tested tools and techniques
Create a futuristic city over a moving plate
Make scenes go from day to night
Set up a vision of Hades in After Effects 3D space
Contains all the files needed to complete the projects in the book as well as companion videos to help drive home concepts.
Introduction.
1 What Is a Matte Painting?
2 Photoshop Workspace, Tools, and Custom Brushes.
3 Composition and Concept.
4 Perspective Basics.
5 Perspective Drawing.
6 Form.
7 Texturing and Color Correction.
8 Preparing your files for Camera Projection in Maya.
9 Building Geometry for Camera Projection in Maya.
10 Projecting Textures in Maya.
11 Lighting Techniques.
12 Changing Seasons.
13 Getting Started in After Effects.
14 Working Over a Moving Plate.
15 Using After Effects' True 3D space.
Appendix About the Companion DVD.
Index.


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