Table of Contents Preface to the book Theme 1 preface: Student approaches to games-based learning Serious Play: Literacy, learning, and digital games Catherine Beavis "A game isn’t a game without interaction": Students’ thoughts about the use of digital games in school Catherine Beavis, Roberta Thompson, and Sandy Muspratt Impassioned learning and Minecraft Michael Dezuanni and Joanne O’Mara Theme 2 preface: Changing game-play for the classroom context Negotiating pedagogical transformation and identity performance through gameplay in Statecraft X Roberta Thompson, Catherine Beavis, and Jason Zagami Curating the curriculum with digital games Michael Dezuanni and Jason Zagami Theme 3 preface: Teachers’ work and games-based pedagogies The non-gamer teacher, the quiz & pop teacher, and the Kinect teacher Sarah Prestridge Narratives come to life through coding: Digital game-making as Language and Literacy curriculum Joanne O’Mara Theme 4 preface: Digital literacies in the wild—multimodality, materiality and embodiment Mining the Cli-Fi world: Renegotiating the curriculum using Minecraft Joanne O’Mara and Kynan Robinson Games as text and games as action: English, literacy and digital games Catherine Beavis, Sarah Prestridge, and Joanne O’Mara Material and discursive learning with Minecraft and Lego Michael Dezuanni Theme 5 preface: Assessment, digital games and teachers as creative professionals Serious outcomes from Serious Play: Teachers’ beliefs about assessment of games based learning in schools Leonie Rowan and Catherine Beavis Playing, making and analysing games: Cases of assessment and Serious Play Leonie Rowan Quests, achievements and experience points: Opportunities to level up through school-based Serious Play Leonie Rowan and Sarah Prestridge Post Script