libri scuola books Fumetti ebook dvd top ten sconti 0 Carrello


Torna Indietro
ARGOMENTO:  BOOKS > INFORMATICA > COMPUTERS > HARDWARE

ma minhua (curatore); oliveira manuel fradinho (curatore); baalsrud hauge jannicke (curatore) - serious games development and applications

Serious Games Development and Applications 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings

; ;




Disponibilità: Normalmente disponibile in 15 giorni


PREZZO
51,98 €
NICEPRICE
49,38 €
SCONTO
5%



Questo prodotto usufruisce delle SPEDIZIONI GRATIS
selezionando l'opzione Corriere Veloce in fase di ordine.


Pagabile anche con Carta della cultura giovani e del merito, 18App Bonus Cultura e Carta del Docente


Facebook Twitter Aggiungi commento


Spese Gratis

Dettagli

Genere:Libro
Lingua: Inglese
Editore:

Springer

Pubblicazione: 09/2014
Edizione: 2014





Trama

This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from 31 submissions. The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories.




Sommario

Games for Health.- PhysioVinci – A First Approach on a Physical Rehabilitation Game.- A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment.- Effect of Ecological Gestures on the Immersion of the Player in a Serious Game.- Using Serious Games for Cognitive Disabilities.- Atmosphaeres – 360? Video Environments for Stress and Pain Management.- Games for Medical Training.- Sense: An Interactive Learning Application that Visualizes the Nerve Supply of Face.- Sepsis Fast Track: A Serious Game for Medical Decision Making.- Serious Games for Children.- iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children.- A Review of Serious Games for Children with Autism Spectrum Disorders (ASD).- Jumru 5s – A Game Engine for Serious Games.- Music and Sound Effects.- Serious Music Game Design and Testing.- Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing.- Games for Other Purposes.- Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050.- Off the Beaten Track! The Infinite Scotland Serious Game Design Approach.- Measuring the Commercial Outcomes of Serious Games in Companies – A Review.- Designing and Testing a Racing Car Serious Game Module.- The Construction of Serious Games Supporting Creativity in Student Labs.- Game Design and Theories.- The Choice of Serious Games and Gamification - A Case Study to Illustrate Key Differences.











Altre Informazioni

ISBN:

9783319116228

Condizione: Nuovo
Collana: Lecture Notes in Computer Science
Dimensioni: 235 x 155 mm
Formato: Brossura
Illustration Notes:XII, 226 p. 74 illus.
Pagine Arabe: 226
Pagine Romane: xii


Dicono di noi