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This book is comprised of research-based chapters developed from selected full papers presented at the Pan-Hellenic and International Conference “ICT in Education”. It includes covering technical, pedagogical, organizational, instructional, as well as policy aspects of ICT in Education and e-Learning. Special emphasis is given to applied research relevant to the educational practice guided by the educational realities in schools, colleges, universities and informal learning organizations. Further, the book encompasses current trends, perspectives, and approaches determining e-Learning and ICT integration in practice, including learning and teaching, curriculum and instructional design, learning media and environments, teacher education and professional development.
Since 2012, Springer has published a volume entitled “Research on e-Learning and ICT in Education: Technological, Pedagogical and Instructional Issues” at the conclusion of every conference. These volumesare based on research work originally presented in the conference series mentioned above, but the call for chapters is open and disseminated to the international community attracting also international contributions. Furthermore, as the editors are also involved in EU funded international research projects in the area of educational technology, we strongly focus on attracting submissions demonstrating the current state-of-the-art and most recent research outcomes of such projects.
Tharrenos Bratitsis is a Full Professor at the Early Childhood Education Department, University of Western Macedonia, Greece and a director of the Creativity, Innovation and Technology in Education (CrInTE) Laboratory. He has participated in over 250 international conferences’ scientific committees; is a member of the reviewers’ board of 47 scientific journals (3 as an associate editor) and publishes regularly, having over 210 scientific papers with over 1000 citations on his work. He has participated in over 50 research funded projects, 23 as a coordinator (global or for UOWM). His research interests include Technology Enhanced Learning, Game-based Learning, Digital Storytelling, STEAM Education, Educational Robotics, Computer Supported Collaborative Learning and Learning Analytics.
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