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tamer valentina - narrative design for mobile and live games

Narrative Design for Mobile and Live Games




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Dettagli

Genere:Libro
Lingua: Inglese
Editore:

CRC Press

Pubblicazione: 11/2023
Edizione: 1° edizione





Note Editore

This is a comprehensive guidebook for long-term storytelling in mobile games and games-as-a-service (aka live games). The book formalizes creative techniques of game writing and narrative design for a platform (and revenue model) that has shown drastic growth and changes over the past few years. The unique challenges of mobile games and live games are also increasingly relevant across the whole games industry. With hybrid consoles like the Nintendo Switch, cloud gaming and cross-platform titles, the lines between mobile and console have begun to blur. Additionally, many games now offer live support to extend player engagement. The book starts with an introduction to narrative design and the world of mobile games, followed by a deep dive into open-ended and seasonal storytelling. Besides the creative aspect of development, it covers areas of production like documentation, collaboration, and monetization. To illustrate its solutions, it uses examples from video games and other media, specifically screenwriting for TV shows. This book will be of great interest to all game narrative and writing professionals working on mobile and live games.




Sommario

PART I: INTRODUCTION IntroductionChapter 1. What is Narrative Design?Chapter 2. An Overview of Narrative DesignChapter 3. Why does Narrative Design matter? PART II: INTERACTIVE STORYTELLING Chapter 4. Introduction to Interactive StorytellingChapter 5. Interactive Storytelling StructuresChapter 6. Open-Ended Storytelling Structures PART III: LIVE GAME STORYTELLING Chapter 7. Introduction to Mobile Game StorytellingChapter 8. Introduction to Live Game StorytellingChapter 9. Learning from Other MediaChapter 10. Building the Narrative FoundationChapter 11. Narrative ToolsChapter 12. Planning Your SeasonsChapter 13. Writing a Season’s PlotChapter 14. Keeping a Long-running Story InterestingChapter 15. Best Practices PART IV: BEYOND A GAME’S STORY Chapter 16. Transmedia StorytellingChapter 17. Narrative Monetization PART V: CONCLUSION Conclusion




Autore

Valentina "Val" Tamer is a narrative designer and game writer with several years of experience in the games industry, throughout which she’s crafted engaging stories for a wide range of videogames, from mobile games to narrative adventures. Val is currently working as Senior Narrative Designer for Ubisoft Paris Mobile.










Altre Informazioni

ISBN:

9781032285948

Condizione: Nuovo
Dimensioni: 9.25 x 6.25 in
Formato: Brossura
Illustration Notes:17 b/w images, 4 tables and 17 line drawings
Pagine Arabe: 256


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