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Your project guide to creating realistic earth, wind, fire, and water effects in Maya
Maya Studio Projects Dynamics
Todd Palamar
Start from scratch and move mountains
If you want to create the spectacular visual effects you see in movies, this unique, professional–level book is exactly what
you need. Packed with step–by–step instruction, it first dissects earth, wind, fire, and water into their basic elements then
shows you how to use Maya's powerful dynamics tools to simulate or upend nature with breathtaking results.
The best part is that you'll learn by doing. Start from scratch the way studio professionals do and create fully rendered results
in a series of projects that increase in complexity as you go. See how air moves inside a real tornado, then simulate a twister on a
rampage. Learn fluid dynamics, then explode a gas station. It's all here and more in this no–nonsense guide.
Complete a series of projects and thoroughly master Maya dynamics
Learn professional–level techniques undocumented elsewhere
Tap Newton's Law and Maya's Fields/Newton to make satellites orbit around planets
Explore fluid dynamics and Maya fluid effects and design a sun
Combine different simulation systems such as fluid effects, nCloth, and hair to destroy objects
Create volcanoes, tornadoes, explosions, comets, floods, and more
Simulate natural phenomena, then twist reality into fascinating results
Valuable Companion Dvd
Find starter, intermediate, and final Maya scene files for every project in the book on the DVD. You'll also find striking
video examples to inspire you. (You must have Maya 2010 or Maya 2009 Unlimited to use the files on the DVD.)
2 Fluids.
3 Breaking Ground.
4 Volcanic Activity.
5 Tornadoes.
6 Playing with Fire.
7 Explosions.
8 The Flood.
About the Author
Todd Palamar began his career creating traditional special effects for low–budget horror movies and quickly gravitated to computer animation. After working on numerous straight–to–video movies, he switched gears and entered the video game industry. Todd has extensive freelance experience, including dozens of military and game–style simulations, corporate commercials, and theme park rides. In addition, he has written several Maya books.


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