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A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions.
Part I: Information design and user experience; data visualization and big data; multimodal interaction; interacting with AI and intelligent systems;
Part II: Service design; knowledge in eLearning and eEducation; supporting work and collaboration.
Service Design.- Method for Assessing the Potential Impact of Changes in Software Requirements of Agile Methodologies based Projects.- Validation of Items of Aspects of Interests in Quality-in-use -Stakeholder Needs of Each System Domain.- Design Study of Wearable IV Pole: Service Design Perspective.- Extensibility Challenges of Scientific Workflow Management Systems.- The Effect of Color on the Visual Search Efficiency of Mobile Travel Service APP in Night Mode.- Research on Conversational Interaction Design Strategy of Shopping APP Based on Context Awareness.- Influence of Different Language Labels on Perception of Product Value.- Structural Equation Modeling For The Interplay Among Consumer Engagements With Multiple Engagement Objects In Consumer’s Fashion.- Considerations for Health Care Services Related to the Menstrual Cycle.- Dialogue-Based User Needs Extraction for Effective Service Personalization.- The Impact of External Networks on Product Innovation in Social Purpose Organizations: An Empirical Research on Japanese Museums.- Does Guaranteeing Anonymity in SNS Use Contribute to Regional Revitalization.- Effects of Poor Visibility on Riding Anxiety in Riding a Bicycle that can be Ridden with two Infants.- Wayfinding and Navigation in the Outdoors - Quantitative and Data Driven Development of Personas and Requirements for Wayfinding in Nature.- Knowledge in eLearning and eEducation.- Analysis of Classroom Test Results for an Error-based Problem Presentation System for Mechanics.- Using Interactive Flat Panel Display for STEM Education based on SAMR Model.- Analysis of Effects of Raggedy Student CG Characters in Face-to-Face Lectures and Their On-demand Streaming.- Triangle Logic Recomposition Exercise for Three-Clause Argument and its Experimental Evaluation.- Proposal for a Semi-Subjective Learning Support System with Operation Indices Targeting Vectors.- Instructional Design of a VR-based Empathy Training.- Program to Primary SchoolChildren.- Classroom Practice of Code Sharing Platform to Encourage Refinement Activities.- Learning Support System for Programming that Promotes Understanding of Source Code Function through Behavior Modeling.- Proposal for Automatic Problem and Feedback Generation for use in Trace Learning Support Systems.- Improving Educational Outcomes: Developing and Assessing Grading System (ProGrader) for Programming Courses.- Development of VR Education System for Media Exchange in Cell Culture Operation.- Proposal of Learning Programs Using the Senseware.- Investigation of the Relationship Between Map Quality and Higher-Order Thinking in Kit-Build Concept Map.- Application of the Recomposition Method to Mind Map and Experimental Verification of Learning Effect.- Development of a VR Collaboration System to Support Reflection on the Learning Process of Oneself and Others.- Supporting work and collaboration.- Design of an Interview Script Authoring Tool for a Job Interview Training Simulator using Graph Transformations.- Human Factors and Ergonomics Awareness Survey of Professional Personnel in a Large-Scale Company from the Aerospace Industry.- Optimization of a Human-Machine Team for Geographic Region Digitization.- Crowdsourced Argumentation Feedback for Persuasive Writing.- An Online Opinion-Learning Experiment Simulating Social Interaction on Emerging Technologies: A Case Study of Genome-Edited Crops.- Tasks Decomposition Approaches in Crowdsourcing Software Development.- Comparison of Nature and Office Environments on Creativity - A Field Study.- A Conceptual Design of Management Interface for Wireless Sensor Network System.- What Affects the Success of Programmers in Query Validation Process? An Eye Tracking Study.- Comparative Analysis of Manipulation Skills of Experts and Non-Experts in Cell Culture Using VR Gloves.- Prototyping Process Analyzed from Dialogue and Behavior in Collaborative Design.- A Study on Visual Communication with Different Conveyance underMR Remote Collaboration.- Developers Foraging Behavior in Code Hosting Sites: A Gender Perspective.
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