Design Theories, Methods and Tools.-Psychological Personas for Universal User Modeling in Human-Computer Interaction.- Immediacy in User Interfaces: An Activity Theoretical Approach.- The Resilience of Analog Tools in Creative Work Practices: A Case Study of LEGO Future Lab’s Team in Billund.- Using Cultural Probes to Inform the Design of Assistive Technologies.- Is There HCI in IDTV? An Exploratory Study on Their Words.- A Knowledge-Construction Perspective on Human Computing, Collaborative Behavior and New Trends in System Interactions.- A Revised Lexical Approach for Analyzing Online Reviews.- Ergonomics in the Practice of Project Architect on Selected Examples.- Color Saliency Research on Visual Perceptual Layering Method.- Generating Human-Computer Micro-task Workflows from Domain Ontologies.- Methodological Capabilities for Emergent Design.- Value Pie: A Culturally Informed Conceptual Scheme for Understanding Values in Design.- The Formulation and Visualization of 3D Avatar Design, Including Three Basic Theoretical Elements: Aesthetic, User Experience and Psychology.- Augmentation and the Visual Mind.- Scripting Interactive Art Installations in Public Spaces.- Design-Neuroscience: Interactions between the Creative and Cognitive Processes of the Brain and Design.- HCI and Design Education.- Charting the Landscape of HCI Education in Brazil.- Human-Computer Interaction Education and Diversity.- Tangible Disparity - Different Notions of the Material as Catalyst of Interdisciplinary Communication.- Improvement of Novice Software Developers’ Understanding about Usability: The Role of Empathy Toward Users as a Case of Emotional Contagion.- Fast and Not Furious.- Teaching and Learning HCI Online.- Comparison of Creativity Enhancement and Idea Generation Methods in Engineering Design Training.- Studio-Based Learning as a Natural Fit to Teaching Human-Computer Interaction.- Teaching Design for All Through Empathic Modeling: A Case Study in Tallinn University.- Models,Patterns and Tools for UI Development.- HCI Prototyping and Modeling of Future Psychotherapy Technologies in Second Life.- Combining Design of Models for Smart Environments with Pattern-Based Extraction.- Evaluation of Model-Based User Interface Development Approaches.- Engineering Variance: Software Techniques for Scalable, Customizable, and Reusable Multimodal Processing.- HCI-Patterns for Developing Mobile Apps and Digital Video-Assist-Technology for the Film Set.- IntNovate a Toolkit to Ease the Implementation of Every Interaction Paradigm on Every Device.- One Interface, Many Views: A Case for Repeatable Patterns.- Picture-Driven User Interface Development for Applications on Multi-platforms.- PeNTa: Formal Modeling for Multi-touch Systems Using Petri Net.- An Iterative and Incremental Process for Interaction Design through Automated GUI Generation.- Adaptive and Personalized Interfaces.- A Model and Guidelines for the Interface Design Process for Adaptive Web Applications (IDPAWA).- A Model to Promote Interaction between Humans and Data Fusion Intelligence to Enhance Situational Awareness.- Visualization Adaptation Based on Environmental Influencing Factors.- Intelligent Document User Interface Design Using MVC and UIML.- Log-Based Personalization Tool as an Assistive Technology.- A Practical Solution for the Automatic Generation of User Interfaces – What Are the Benefits of a Practical Solution for the Automatic Generation of User Interfaces?.- Proposal of Collaborative Learning Support Method in Risk Communications.- Evaluation Methods, Techniques and Case Studies.- Towards Qualitative and Quantitative Data Integration Approach for Enhancing HCI Quality Evaluation.- Efficiency in Performing Basic Tasks Using Word Processing Programs by the Elderly as a Measure of the Ergonomic Quality of Software.- Guidelines for Usability Field Tests in the Dynamic Contexts of Public Transport.- Integrating Usability Evaluations into Scrum: A Case Study Based on Remote Synchronous User Testing.- Evaluating an Automatic Adaptive Delivery Method of English Words Learning Contents for University Students in Science and Technology.- Can Users Speak for Themselves? Investigating Users Ability to Identify Their Own Interactive Breakdowns.- Reflections on the Cross-Platform Semiotic Inspection Method.- Evaluating Methods and Equipment for Usability Field Tests in Public Transport.- ErgoSV: An Environment to Support Usability Evaluation Using Face and Speech Recognition.- Identifying Intention and Perception Mismatches in Digitally Augmented Museum Settings.- Heuristics for Assessing Emotional Response of Viewers during the Interaction with TV Programs.- Evaluation of Industrial Touch Interfaces Using a Modular Software Architecture.- Visualisation Methods and Techniques.- 3D Face-Aware Electronics with Low-Resolution Imaging.- Timeline Localization.- Design Criteria for Public Display User Interfaces.- Recommender System to Support Chart Constructions with Statistical Data.- Deterministic Local Layouts through High-Dimensional Layout Stitching.- SyncBox - Synchronizer and Interface for High-Speed Macro Photography.