Interacting with the Web.- CORPUS: Next-Generation Online Platform for Research Collaborations in Humanities.- B2C Websites’ Usability for Chinese Senior Citizens.- Intelligent Interface for Web Information Retrieval with Document Understanding.- Data Preloading Technique using Intention Prediction.- Textual Emotion Communication with Non-verbal Symbols in Online Environments.- A Preliminary Study of Relation Induction between HTML Tag Set and User Experience.- Analysis of Demographical Factors’ Influence on Websites’ Credibility Evaluation.- Drivers for the Actual Usage of Cloud Services: An Examination of Influencing Factors for Digital Natives.- Proposals for an Assessment Method of Accessibility and Usability in Web Software.- The Correlation between Visual Complexity and User Trust in On-line Shopping: Implications for Design.- Mobile Interaction.- Digital Love Letter: A Handwriting Based Interface for Non-instant Digital Messenger.- Evaluation Based Graphical Controls: A Contribution to Mobile User Interface Early Evaluation.- Smartphone Input Using Its Integrated Projector and Built-In Camera.- Touchscreen Mobile Phones Virtual Keyboarding for People with Visual Disabilities.- Comparison Test of Website Use with Mobile Phone and Laptop Computer.- A Study of Emoticon Use in Instant Messaging from Smartphone.- Mobile Users Are More Vigilant than Situated Users.- Heuristic Evaluation of Mobile Usability: A Mapping Study.- Where Is Mobile Projection Interaction Going? The Past, Present and Future of the Mobile Projected Interface.- Do Gender and Age Matter? A User Study on Differences in Photo Collection Management.- HCI for Health, Well-Being and Sport Tool to Help the Communication for Autists.- An Exergame for Encouraging Martial Arts.- Exploring B-Learning Scenarios Using Fuzzy Logic-Based Modeling of Users’ LMS Quality of Interaction in Ergonomics and Psychomotor Rehabilitation Academic Courses.- User Interfaces of Mobile Exergames.- AwareCycle: Applicationfor Sports Visualization Using an Afterimage Display Attached to the Wheel of a Bicycle.- Refreshing Quantification and other Ploys to Give Up the Habit: A Repertoire of Relations, Identities and Rhetorical Devices in Smoking Cessation Applications.- Eliciting Accessibility Requirements for People with Hearing Loss: A Semantic and Norm Analysis.- Can a Theory-Informed Interactive Animation Increase Intentions to Engage in Physical Activity in Young People with Asthma?.- Mapping Graceful Interaction Design from Dance Performance.- Understanding the Interaction Support for Mobile Work in an Emergency Room.- Sweat Sensing Technique for Wearable Device Using Infrared Transparency.- Collaborative Digital Sports Systems that Encourage Exercise.- Design Implications to Systems Supporting Informal Caregivers’ Daily Life.- A Multi-disciplinary Approach in the Development of a Stroke Rehabilitation Tool.- Snappy App: A Mobile Continuous Performance Test with Physical Activity Measurement for Assessing Attention Deficit Hyperactivity Disorder.- Mobility, Transport and Environment.- TellEat: Sharing Experiences on the Move.- The Youth of Today Designing the Smart City of Tomorrow - Challenges to Future Mobility, Energy and City Climate.- Evidence-Based Error Analysis: Supporting the Design of Error-Tolerant Systems.- Authority and Level of Automation - Lessons to Be Learned in Design of In-vehicle Assistance Systems.- Developing a Location-Aware Mobile Guide System for GLAMs Based on TAPIR Sound Tag: A Case Study of the Lee Ungno Museum.- An Adaptive Semantic Mobile Application for Individual Touristic Exploration.- Memory-Sharing Support Tool for Improving Local Interaction.- Finding Directions to a Good GPS System: A Comparative Analysis and Development of a Predictive Model.- A Geo-collaborative Recommendation Tool to Help Urban Mobility.- Influence of Cultural, Organizational and Automation Factors on Human-Automation Trust: A Case Study of Auto-GCAS Engineers and Developmental History.- Adaptive Warning Strategies from Multiple Systems: A Simulator.- Study with Drivers with Different Reaction Times.- Tourist Evacuation Guidance Support System for Use in Disasters.- Evaluating Novel User Interfaces in (Safety Critical) Railway Environments.- Identification of User Requirements for Mobile Applications to Support Door-to-Door Mobility in Public Transport.- Fighting Technology Dumb Down: Our Cognitive Capacity for Effortful AR Navigation Tools.- Model of Mobility Oriented Agenda Planning.- The Challenges of Developing an Online Tool to Measure the Quality of the Passenger Experience in a PanEuropean Context.- Interacting with Games.- From Screens to Devices and Tangible Objects: A Framework Applied to Serious Games Characterization.- Assembling the Collective Experience of a Serious Game Mediation as an Interactional Practice.- Bet without Looking: Studying Eyes-Free Interaction during Live Sports.- Interface Design Strategies and Disruptions of Gameplay: Notes from a Qualitative Study with First-Person Gamers.- Proposal for a New Entertainment System That Connects Real Life and Net Excitement.- Distance Effect: Where You Stand Determines How Promptly You Interact with Game.- Narrative Control and Player Experience in Role Playing Games: Decision Points and Branching Narrative Feedback.- Prototyping for Digital Sports Integrating Game, Simulation and Visualization.- Improving In-game Gesture Learning with Visual Feedback.- Haptic User Interface Integration for 3D Game Engines.- Business, Sustainability and Technology Adoption.- Situating a Design Space for Sustainable Software Appropriation.- A Model of Web-Based Follow-Up to Reduce Assistive Technology Abandonment.- Designing for Online Collaborative Consumption: A Study of Sociotechnical Gaps and Social Capital.- Getting the Most from CRM Systems: Data Mining in Sugar CRM, Finding Important Patterns.- Humanization of Work and Environmental Protection in Activity of Enterprise.- The Gapbetween What a Service Provider Shows Off and What Users Really Watch.- Design Artefacts as Business Decision Prompts: Tackling the Design and Business Values Gap.- Home Networking: Smart but Complicated.- A Systematic Review of Sustainability and Aspects of Human-Computer Interaction.- Issues of ERP Upgrade in Public Sectors: A Case Study.- The Willingness to Adopt Technologies: A Cross-Sectional Study on the Influence of Technical Self-efficacy on Acceptance.- The Impact of Culture Differences on Cloud Computing Adoption.- Just Rate It! Gamification as Part of Recommendation.