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HCI Theory and Practice.- Can Eye Tracking with Pervasive Webcams Replace Dedicated Eye Trackers? An Experimental Comparison of Eye-Tracking Performance.- The Orientation to Physicality and Physical Objects in the Digitalized World.- Extended, Distributed, and Predictive: Sketches of a Generative Theory of Interaction for HCI.- Leveraging Temporal Causal Discovery Framework to Explore Event-Related EEG Connectivity.- Mirror Neurons as a Potential Confounder in Thought-Based Device Control using Brain Computer Interfaces with fNIRS.- An Experimental Method for Studying Complex Choices.- Gaze-Enhanced User Interface for Real-Time Video Surveillance.- Cyber Security Table-Top Exercise Gamification with Dynamic Scenario for Qualification Assessment.- Motivating Subscription of Video-on-demand in Mainland China A Push-Pull-Mooring Perspective.- Targeted Training Improves Security Culture.- Identification of Physical-Digital Ecosystem Personalization Factors.- Design of a Portable Interface for Vibrotactile Feedback Applications.- Predicting Gender via Eye Movements.- Creative Design Diffusion Model under Agglomerate Effect——Transformation of Creative Clusters from Weak Connection to Strong Connection.- BrainActivity1: A Framework of EEG Data Collection and Machine Learning Analysis for College Students.- Accessibility, Usability, and UX Design.- Kick-starting Ready-to-Go Assets to Speed up Motion Design Development for Mobile Devices.- LICOR: Beyond the Design System - A Proposal to Empower Teams to Develop Software in Compliance with the Principles of Accessibility, Usability, and Privacy by Design in the Extreme Contexts and Challenging Domains Post-COVID-19.- Design for Positive UX: from Experience Categories to Psychological Needs.- Do ICT Competence in and ICT Service Use Affect Life Satisfaction? Focusing on Mobile ICT Services.- Understanding Users' Perception of Cute Aesthetics in Mobile Interface Design.- The Impact of Personality on Gamification Interfaces.- Human-Computer Interaction Challenges and Opportunities in the Arab World Design Education.- A Novel System Based on a Smart Toy Responding to Child’s Facial Expressions: Potential Use in Early Treatment of Autism Spectrum Disorders.- Assistive Technology on Demand (AToD) + Morphic 2.0 - Changing What is Possible with Assistive Technologies and Who Can Benefit.- Research on the Design of Series Emoticons Based on the User Cognition Experiment.- Empathy Between Designers in the Design Synthesis Stage.- Model Proposal of Designerly Ways of Material Thinking from the Viewpoints of Sustainable Transitions.- Tactile Cognition and Art Product Design for The Blind Based on Emotional Interaction.- HCI Research and Design across Cultures.- Comparison of Online Transportation Policy Problems Between Major Cities in Indonesia.- The Cross-Cultural Acceptance of Japanese Animation, Analysis of Social Media.- Character Evaluation and Derivative Product Design of "Hetalia" Based on Kansei Image.- Understanding Agendas of Unmanned Stores: The Case of South Korea.- Cultural Discourse on Keyboards: The Selection of Alphabets.- Research on Visual Design of Tibetan Medicine Mud Mask based on HTML5 Technology -- Taking Tibetan Medicine Mud Mask as an Example.- Research on Visual Design of Tibetan Medicine Mud Mask based on HTML5 Technology -- Taking Tibetan Medicine Mud Mask as an Example.- Cultural Heritage Experience Design.- A Deep Learning Approach to Search the Artwork in Art Museums Utilizing Instagram Hashtags.- A Deep Learning Approach to Search the Artwork in Art Museums Utilizing Instagram Hashtags.- Computer Reshaping the View of Objects——The Operational Aesthetics of Generative Art.- Digital Chuimsae: Evolution of Korean Traditional Performing Arts.- Metaverse-Driven Interactive Performing Arts Contents Development.- Cultural Heritage through Educational Robots: Using a Ukrainian Folk Tale with a Programmable Robot in Early Childhood Education.- Research on Data Storytelling Strategies for Cultural Heritage Transmission and Dissemination.- A Study of Visitor Interaction with Virtual Museum.- Exploring the Applications of Computational Thermochromic Embroidery Interfaces.- Case Study of Interactive Art Intervening in Psychotherapy.- Analysis of the Attainable Design Paths of Non-heritage Cultural Tourism Immersion Experience - An Example of the Tujia City Living Room Project in Enshi Prefecture.- Web-based Authoring Tool for Virtual Exhibitions.- HCI for Health and Wellbeing.- Detecting Early Warning Indicators of Covid-19 Pandemic in the Context of United States: An Exploratory Data Analysis.- Bringing Innovation to the Medical Sector Through the Role of the Medical Designer: a Study on the Error Factor of Pump-Syringe Devices and a UX/UI Design Proposal.- Empathic Smart Conversational Agent for Enhanced Recovery from Abdominal Surgery at Home.- Empathic Smart Conversational Agent for Enhanced Recovery from Abdominal Surgery at Home.- Management of Electronic Medical Records. Decision-Making Tool. MINSA Hospital Case – Peru.- An Integrated Approach to Support Health Monitoring of Older Adults.- Using Gamified Interactive Experience to Relieve Psychological Pressure in the Post-Pandemic Era.- How Service Design Thinking Supports Internal Brand Building within Organization: a Case Study of Co-Design Experiments with Medical Business Domain.- Improving User Experience of Assistive Technology through Codesign and 3D Printing: A Case Study from Cancer Treatments.- The Persuasive Impact of Animation in Health Care Sciences Services: A Rhetoric-based Literature Study.- Development of mHealth-apps for Hearing Aids – Requirements and Assessments of a First Prototype.- Research on Emotional Design of Human Body Temperature Screening Instrument Based on AHP Method.- A Study on Functional Satisfaction with Smart Health Care Air Purification Product in the Post-epidemic Era.- Virtual, Augmented, and Mixed Reality.- An XR Optical Camouflage Technology.- Reinforcement Learning for Exploring Pedagogical Strategies in Virtual Reality Training.- Measuring Decubitus Wounds using Augmented Reality Glasses - A User Interface Study.- Tiny Hands Are Cute: Adaptive Virtual Hands to Accurately Select Nail-size Arm’s Reach Virtual Objects in Dense Immersive VR.- VR for Rehabilitation: the Therapist Interaction and Experience.- Cruel Parallel: Towards the Designing of a Dynamic Game Adaptation for VR-based Survival Horror Games.- Using Augmented Reality to Reinforce the Learning of Installation of Electrical Equipment and Machines.- AugmentedReality and 3D Balance Learning.- Varying Stressors in a Game with a Purpose Changes Human Stress Levels.- Using Virtual Reality to Investigate the Emergence of Gaze Conventions in Interpersonal Coordination.- Using Virtual Reality to Investigate the Emergence of Gaze Conventions in Interpersonal Coordination.- A Study on Software Proposals for Optimization of Augmented Reality Glasses.- Augmented Reality System with a 3DCG Character Running on a Spinning Analog Record.- Design Case Studies.- ColorTable: Manipulating Tasting Experiences, Impact of Light Color on Food Flavor Perception.- Desktop Calculator for Multiple Analysis of Environmental Risk.- A Study of Moba Game APP Design Methods Based on Design Psychology.- Computational Simulation of Stress - Deformation Analysis in Machinery Related to the Food Industry.- SonoUno Web: An Innovative User Centred Web Interface.- Design and Development of a Searchable Database
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