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ellis katie (curatore); leaver tama (curatore); kent mike (curatore) - gaming disability

Gaming Disability Disability Perspectives on Contemporary Video Games

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Dettagli

Genere:Libro
Lingua: Inglese
Editore:

Routledge

Pubblicazione: 12/2022
Edizione: 1° edizione





Note Editore

This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community. Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games. Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokémon Go. The book asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples. A significant collection for scholars and students interested in the critical analysis of digital games, this volume will be of interest across several disciplines including game studies, game design and development, internet, visual, cultural, communication and media studies, as well as disability studies.




Sommario

List of ContributorsAcknowledgements 1. Introduction: Gaming (and) DisabilityKatie Ellis, Tama Leaver, and Mike Kent Part I: Representation 2. A History of Disability in Video Game Character DesignJennifer Dalsen 3. Dis/abling Androids: Gaming, Posthumanism, and Critical Disability Studies Mark A. Castrodale 4. Outliers as Heroes: Disability, Representation, and Inclusion in Blizzard’s OverwatchKai-Ti Kao and Denise Woods 5. The Dis/ability of the Avatar: Vulnerability Versus the Autonomous Subject Simon Ledder 6. Crashing Through Capitalism: Happy Wheels, Debilitation, and Disability RepresentationLeanne McRae 7. A Missile to the Face: Scarred Characters in Mass Effect 2Gabriele Aroni 8. Representations of Ability in Digital GamesDiane Carr Part II: Digital Access and Design 9. A Spectrum of Real: Augmented Reality and Social Scaffolding Craig Smith and Heath Wild 10. Towards Inclusive Game DesignPatricia da Silva Leite and Leonelo Dell Anhol Almeida 11. The Ultimate Medium for People with Disabilities? Re-Centring the Human in Virtual Reality Visions of Play, Care, and EmpathyMarisa Brandt, Mitchell Reddan, and Morgan Kiryakoza 12. The Sociological Accessibility of GamingMichael James Heron 13. A Life-Course Analysis of Third-Age Digital Game Players in ChinaChen Guo and Katie Ellis 14. Gaming with Blindness in Audio Virtual Reality: Making BlindSideMike Kent, Michael T. Astolfi and Aaron Rasmussen Part III: Inclusive Communities 15. A (Dis-)abling Gaming Model for Playful Inclusion: Playing (Digital) Games with Persons with and without Learning Difficulties and Dis/abilities Gertraud Kremsner, Alexander Schmoelz, Michelle Proyer 16. Online Games Players in Darkness: A Study of the Blind Gaming CommunityTingyouHuan Wu 17. Pokémon Go and Urban AccessibilityKathryn Locke and Tama Leaver 18. Crip Twitchology: You’re Already One of UsKatie Ellis and Lachlan Howells 19. Minecraft as an Online Playground: Reframing Play and Games in a Minecraft Community for Autistic YouthKathryn E. Ringland




Autore

Katie Ellis is a Professor in Internet Studies and Director of the Centre for Culture and Technology at Curtin University, Australia. Her research is located at the intersection of media access and representation and engages with government, industry, and community to ensure actual benefits for real people with disability. Tama Leaver is a Professor of Internet Studies at Curtin University. He is President of the Association of Internet Researchers (AoIR), a regular media commentator, and a Chief Investigator in the ARC Centre of Excellence for the Digital Child. Mike Kent is Discipline Lead for the Curtin iSchool and Professor at the Centre for Culture and Technology at Curtin University. Mike’s research and writing focus on the overlapping areas of disability, social media, and digital communications.










Altre Informazioni

ISBN:

9780367357146

Condizione: Nuovo
Collana: Routledge Research in Disability and Media Studies
Dimensioni: 9.25 x 6.25 in Ø 1.19 lb
Formato: Copertina rigida
Illustration Notes:3 b/w images, 4 tables and 3 line drawings
Pagine Arabe: 256
Pagine Romane: xviii


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