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Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.
Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.
As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games.
This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.
After reading this book, you will have a solid grasp of key game backend services and know how to implement them.
What You Will Learn
Who This Book Is For
Game developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.
Balint Bors is a cloud solutions architect based in Munich, Germany. He has over 15 years of experience developing software and building IT infrastructures for many companies and industries. Balint also consults with and advises technical teams on applying cloud technologies. He is a Microsoft Certified Azure Solutions Architect Expert.
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