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Aesthetics, Art, Evolution.- Application of an Island Model Genetic Algorithm for a Multi-track Music Segmentation Problem.- evoDrummer: Deriving Rhythmic Patterns through Interactive Genetic Algorithms.- Darwinian Pianos: Realtime Composition Based on Competitive Evolutionary Process.- Finding Image Features Associated with High Aesthetic Value by Machine Learning.- Aesthetic Measures for Evolutionary Vase Design.- Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution.- Swarmic Sketches and Attention Mechanism.- Swarmic Paintings and Colour Attention.- Evolving Glitch Art.- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design.- Feature Selection and Novelty in Computational Aesthetics.- Biologically–Inspired Motion Pattern Design of Multi–legged Creatures.- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints.- Story Characterization Using Interactive Evolution in a Multi-Agent System.- Sentient World: Human-Based Procedural Cartography.
Application of an Island Model Genetic Algorithm for a Multi-track Music Segmentation Problem.- evoDrummer: Deriving Rhythmic Patterns through Interactive Genetic Algorithms.- Darwinian Pianos: Realtime Composition Based on Competitive Evolutionary Process.- Finding Image Features Associated with High Aesthetic Value by Machine Learning.- Aesthetic Measures for Evolutionary Vase Design.- Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution.- Swarmic Sketches and Attention Mechanism.- Swarmic Paintings and Colour Attention.- Evolving Glitch Art.- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design.- Feature Selection and Novelty in Computational Aesthetics.- Biologically–Inspired Motion Pattern Design of Multi–legged Creatures.- Decision ChainEncoding: Evolutionary Design Optimization with Complex Constraints.- Story Characterization Using Interactive Evolution in a Multi-Agent System.- Sentient World: Human-Based Procedural Cartography.Il sito utilizza cookie ed altri strumenti di tracciamento che raccolgono informazioni dal dispositivo dell’utente. Oltre ai cookie tecnici ed analitici aggregati, strettamente necessari per il funzionamento di questo sito web, previo consenso dell’utente possono essere installati cookie di profilazione e marketing e cookie dei social media. Cliccando su “Accetto tutti i cookie” saranno attivate tutte le categorie di cookie. Per accettare solo deterninate categorie di cookie, cliccare invece su “Impostazioni cookie”. Chiudendo il banner o continuando a navigare saranno installati solo cookie tecnici. Per maggiori dettagli, consultare la Cookie Policy.