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This book constitutes the thoroughly refereed post-workshop proceedings of the 4th International Symposium, SETE 2019, held in conjunction with ICWL 2019, in Magdeburg, Germany, in September 2019.
The 10 full and 6 short papers presented together with 24 papers from 5 workshops were carefully reviewed and selected from 34 submissions. The papers cover the latest findings in various areas, such as: virtual reality and game-based learning; learning analytics; K-12 education; language learning; design, model and implementation of e-learning platforms and tools; digitalization and industry 4.0; pedagogical issues, practice and experience sharing.
Emerging Technologies for Education.- A case study on how Greek teachers make use of Big Data Analytics in K-12 education.- Applying the Teach-back Method and Mobile Technology to Support Elementary Students' Mathematics Problem-solving Strategies.- EFL writing assessment: Peer assessment vs. Automated essay scoring.- Dimensions of Learning Organization in Relation to Learning Time - Cross-sectional Study at Secondary Schools from the Czech Republic.- How Much Is Online Community Engaged in Learning Content? Case of World Top Universities‘ A Facebook.- HandLeVR: Action-oriented Learning in a VR Painting Simulator.- Reflection of HCI in Foreign Language Teaching.- Expert-Oriented Digitalization of University Processes.- Itinerant Virtual Museum: An Innovate Technique to Learn Ancient History.- Influence of the type of organizations on their readiness for implementing Industry 4.0.- Semantic Competency Directory for Constructive Alignment in Digital Learning Designs and Systems.- Education Needs in Context of Migration and Industry 4.0 in Selected EU Countries.- Students‘ Language Needs Analysis as a Motivation Mover – Czech and Taiwanese Case Study.- Uncovering the potential of the Google Search Engine for L2 learning and L2 translator training.- The effect of gamification in user satisfaction, the approval rate and academic performance.- Topic Detection for Online Course Feedback using LDA.- SPeL (Social and Personal Computing for Web-Supported Learning Communities).- An educational model for integrating game-based and problem-based learning in data-driven flipped classrooms.- Distributed student team work in challenge-based Innovation and Entrepreneurship (I&E) course.- Semantic Recommendations and Topic Modeling based on the Chronology of Romanian Literary Life.- A web-based platform for building PBL competences among students.- Reconstructing Scanned Documents for Full-text Indexing to Empower Digital Library Services.- Curating educational resources for homework management: a support Prototype.- UMLL (User Modeling and Language Learning).- The Analysis of Worldwide Research on Artificial Intelligence Assisted User Modeling.- Analyzing the Influence of Academic Papers Based on Improved PageRank.- A Systematic Review of Frameworks for Coding Towards Classroom Dialogue.- Application of Parallel Corpus to Teaching Style and Translation.- The Design and Application of An Web-based Online Examination System.- A Text Mining Application in Operation Management Course Teaching.- Leveraging Neural Network for Online Learning Performance Prediction and Learning Suggestion.- An Empirical Study of Corpus-based Translation Teaching in Higher Vocational Colleges in China.- Species Assignment for Gene Normalization through Exploring the Structure of Full Length Article.- ETLTL (Educational Technology for Language and Translation Learning).- Blended Learning Approach in English Language Teaching – Its Benefits, Challenges, and Perspectives.- Investigating Students' Use of a Social Annotation Tool in an English for Science and Technology Course.- The Application of Deep Learning in Automated Essay Evaluation.- A Teaching Experiment on a Knowledge-Network-Based Online Translation Learning Platform.- Design of Discipline Information System for 'Foreign Language and Literature'.- AIE-TRST (Artificial Intelligence in Education – Teacher’s Role for Student-Centered Teaching).- Simplifying the validation and application of games with Simva.- The robot in the classroom: A review of a robot role.- ISTIL (‘I Search Therefore I Learn’).- Reordering Search Results to Support Learning.- How do search engines shape reality? Preliminary insights from a learning experience.
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