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cairns paul - doing better statistics in human-computer interaction

Doing Better Statistics in Human-Computer Interaction




Attenzione: Causa chiusura distributori, la spedizione di questo libro potrà avvenire a partire dal 13 gennaio 2025.


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Dettagli

Genere:Libro
Lingua: Inglese
Pubblicazione: 02/2019





Note Editore

Each chapter of this book covers specific topics in statistical analysis, such as robust alternatives to t-tests or how to develop a questionnaire. They also address particular questions on these topics, which are commonly asked by human-computer interaction (HCI) researchers when planning or completing the analysis of their data. The book presents the current best practice in statistics, drawing on the state-of-the-art literature that is rarely presented in HCI. This is achieved by providing strong arguments that support good statistical analysis without relying on mathematical explanations. It additionally offers some philosophical underpinnings for statistics, so that readers can see how statistics fit with experimental design and the fundamental goal of discovering new HCI knowledge.




Sommario

Getting started; Part I. Why We Use Statistics: 1. How statistics support science; 2. Testing the null; 3. Constraining Bayes; 4. Effects: what tests test; Part II. How To Use Statistics: 5. Planning your statistical analysis; 6. A cautionary tail: why you should not do a one-tailed test; 7. Is this normal?; 8. Sorting out outliers; 9. Power and two types of error; 10. Using nonparametric tests; 11. A robust t-test; 12. The ANOVA family and friends; 13. Exploring, over-testing and fishing; 14. When is a correlation not a correlation?; 15. What makes a good Likert item?; 16. The meaning of factors; 17. Unreliable reliability: the problem of Cronbach's alpha; 18. Tests for questionnaires.




Autore

Paul Cairns is a reader in Human-Computer Interaction at the University of York and Scholar-in-Residence for The AbleGamers Charity that helps people with disabilities combat social isolation by making videogames more accessible. He has taught statistics at all levels of education for nearly twenty years. His particular research interest is in players' experiences of digital games, and his expertise in experimental and statistical methods was developed through working in this area.










Altre Informazioni

ISBN:

9781108710596

Condizione: Nuovo
Dimensioni: 227 x 13 x 151 mm Ø 360 gr
Formato: Brossura
Illustration Notes:29 b/w illus. 7 tables
Pagine Arabe: 250


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