Questo prodotto usufruisce delle SPEDIZIONI GRATIS
selezionando l'opzione Corriere Veloce in fase di ordine.
Pagabile anche con Carta della cultura giovani e del merito, 18App Bonus Cultura e Carta del Docente
A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions.
The 60 papers included in the DAPI 2023 proceedings were organized in topical sections as follows:
Part I: Designing and evaluating intelligent environments; user experience in intelligent environments; pervasive data;
Part II: Smart cities and environment preservation; media, art and culture in intelligent environments; supporting health, learning, work and everyday life.Designing and Evaluating Intelligent Environments.- DeforVerFace: Modular Linear-Deformable Vertical Surface.- User-Developer Interaction in a Living Lab: A Case Study of an Exercise Support System for the Elderly.- Human-Computer-Building Interaction: An Integrated Experience of the Digital and Physical Environments.- Living Labs are the Silver Lining for Creating Sustainable Health and Care for the Future.- PURPOSE MODEL: A Visual Communication Tool for Mutual Understanding in Co-Creation Projects.- Study on the Identification of Disruptive Technology, Evidence from Nano Science.- Towards an Interaction Design Framework for IoT Healthcare Systems.- Guidelines for Practicing Responsible Innovation in HPC: A Sociotechnical Approach.- Experience Design for Multi-device Sharing Based on 3C Framework.- A Systematic and Innovative Six-in-one Evaluation Framework to Drive the Development of Future Hidden Champions.- Untapped Potential of Participatory Design - Citizen Centered Social Data Utilization for Smart Cities.- User Experience in Intelligent Environments.- Investigating the Psychological Impact of Emotion Visualization and Heart Rate Sharing in Online Communication.- Sustained Participation Motivation of Quantified Self for Personal Time Management.- Evaluating Students Experiences in VR Case-Studies of Information Systems Problem-based Teaching.- Assessing Lighting Experience Using Physiological Measures: A Review.- Advancing User Research in Naturalistic Gambling Environments through Behaviour Tracking. A Pilot Study.- Using the Experience Sampling Method to Find the Pattern of Individual Quality of Life Perceptions. -Mutual Recall Between Onomatopoeia and Motion Using Doll Play Corpus.- Understanding Avoidance Behaviors of users for Conversational AI.- How Remote-Controlled Avatars are Accepted in Hybrid Workplace.- Pervasive Data.- Ethical Considerations of High Performance Computing Access for Pervasive Computing.- A Taxonomy of Factors Influencing Data Quality.- Designing A Smart Standards Information Service: A Research Framework.- Estimation of Water Consumption in a Family Home using IOT Systems.- Development of Large-Scale Scientific Cyberinfrastructure and the Growing Opportunity to Democratize Access to Platforms and Data.- Understanding Regional Characteristics Through EC Data Analysis.
Il sito utilizza cookie ed altri strumenti di tracciamento che raccolgono informazioni dal dispositivo dell’utente. Oltre ai cookie tecnici ed analitici aggregati, strettamente necessari per il funzionamento di questo sito web, previo consenso dell’utente possono essere installati cookie di profilazione e marketing e cookie dei social media. Cliccando su “Accetto tutti i cookie” saranno attivate tutte le categorie di cookie. Per accettare solo deterninate categorie di cookie, cliccare invece su “Impostazioni cookie”. Chiudendo il banner o continuando a navigare saranno installati solo cookie tecnici. Per maggiori dettagli, consultare la Cookie Policy.