Questo prodotto usufruisce delle SPEDIZIONI GRATIS
selezionando l'opzione Corriere Veloce in fase di ordine.
Pagabile anche con Carta della cultura giovani e del merito, 18App Bonus Cultura e Carta del Docente
This volume presents a series of revised papers selected from workshops that took place during the 19th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2023, held August 28th to September 1st 2023 at the University of York, York, UK.
The 54 revised full papers and 21 short papers presented were carefully selected from a competitive selection process.
INTERACT 2023 presents the following workshops:
WG 13.2 – Human-Centered Software Engineering: Rethinking the Interplay of Human–Computer Interaction and Software Engineering in the Age of Digital Transformation.
WG 13.3 – Designing Technology for Neurodivergent Self-Determination: Challenges and Opportunities.
WG 13.4/2.7 – HCI-E2-2023: Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education.
WG 13.5 – On Land, at Sea, and in the Air: Human-Computer Interaction in Safety-Critical Spaces of Control.
WG 13.6 – Sustainable Human-Work Interaction Designs.
WG 13.8 – HCI for Digital Democracy and Citizen Participation.
WG 13.10 – Designing for Map-based Interfaces and Interactions.
Algorithmic affordances in recommender interfaces.
Intelligence Augmentation: Future Directions and Ethical Implications in HCI.
Interacting with Assistive Technology (IATech) Workshop.
Re-Contextualizing Built Environments: Critical & Inclusive HCI Approaches for Cultural Heritage.
.- Human-Centered Software Engineering: Rethinking the Interplay of Human–Computer Interaction and Software Engineering in the Age of Digital Transformation.
.- Digitizing Processes in Manufacturing Companies via Low-Code Software.
.- Towards a Smart Combination of Human and Artificial Intelligence for Manufacturing.
.- Digitalisation and the Work Environment: Insights from Evaluating the Contextual Think-Aloud Method.
.- On Using the Task Models for Refinement and Valida-tion of Requirements Generated through Co-creation.
.- Towards User Profile Meta-Ontology.
.- Supporting a Deeper Understanding of Users in Robot-Assisted Therapies by Two-Level Personas.
.- Towards a Knowledge-Based Approach for Digitalizing Integrated Care Pathways.
.- Designing Technology for Neurodivergent Self- Determination: Challenges and Opportunities.
.- ADHD and Knowledge Work: Exploring Strategies, Challenges and Opportunities for AI.
.- Co-design and Physical Computing with ADHD Learners: Preliminary Investigations.
.- Diversity-centred Design: Thinking Through Video-Mediated Communication Systems for Disability and Neurodiversity.
.- Co-design A Multisensory Tool To Support Collaborative Play With and For Autistic Children: A Methodological Approach.
.- Coping with depression.
.- “That’s our game!”: Reflections on co-designing a robotic game with neurodiverse children.
.- Understanding the concept of cognitive disability.
.- Applying a user-centered design (UCD) approach to the increasing number of anxiety disorders in students and workers.
.- Editorial to the Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education.
.- An Online Repository for Educational Resources in HCI-Engineering.
.- Considering Modelling Techniques in HCI Engineering Education.
.- Human-Centred Engineering with Micro-Electronics for Pre-teens.
.- Teaching HCI to Hundreds of Undergraduate Software Engineering and Computer Science Students.
.- Using an HCI perspective to encourage young students to pursue Computer Science & Engineering careers: the "Envisioning the Digital City" workshop.
.- Teaching HCI in Multidisciplinary Situations: Experience report and Lessons learnt.
.- The User Interface Techonologies Course at the University of Cagliari.
.- On Land, at Sea, and in the Air: Human-Computer Interaction in Safety-Critical Spaces of Control .
.- From One to Many, From Onsite to Remote: Control Rooms as Diverse Contexts of Use.
.- Towards a Pattern Language for Scalable Interaction Design in Control Rooms as Human-Centered Pervasive Computing Environments.
.- On the Interaction between Construction Vehicles and Humans in Close Cooperation.
.- Towards Modelling Cooperation in Future Maritime Remote-Control Center.
.- Analyzing Online Videos to Create a List of User Interface Elements: A Case for OpenCrane Design System.
.- Sustainable Human-Work Interaction Designs: Introduction and Summary.
.- “Should I throw away my old iPad?” - Reconsidering usefulness in obsolete devices.
.- Sustainability and Home Automation: The Case of Repairing or Replacing Vacuum Cleaners.
.- Fostering Sustainable Making Practices in a Student Makerspace.
.- Sustainable Innovations for Lifestyle, SDGs, and Greening Education.
.- Towards an in-between practice to study energy shift at work.
.- Job Crafting to Improve Low-Usability Automation: Sustainability through Human Work Interaction Designs.
.- Participatory Design Approach to Sustainable Voyage Planning – Case Maritime Autonomous Surface Ships.
Il sito utilizza cookie ed altri strumenti di tracciamento che raccolgono informazioni dal dispositivo dell’utente. Oltre ai cookie tecnici ed analitici aggregati, strettamente necessari per il funzionamento di questo sito web, previo consenso dell’utente possono essere installati cookie di profilazione e marketing e cookie dei social media. Cliccando su “Accetto tutti i cookie” saranno attivate tutte le categorie di cookie. Per accettare solo deterninate categorie di cookie, cliccare invece su “Impostazioni cookie”. Chiudendo il banner o continuando a navigare saranno installati solo cookie tecnici. Per maggiori dettagli, consultare la Cookie Policy.