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roberts paul - artificial intelligence in games

Artificial Intelligence in Games




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Dettagli

Genere:Libro
Lingua: Inglese
Editore:

CRC Press

Pubblicazione: 07/2022
Edizione: 1° edizione





Note Editore

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have. Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.




Sommario

Chapter 1 Introduction Chapter 2 Math Chapter 3 Steering Behaviours Chapter 4 Terrain Analysis Chapter 5 Pathfinding Chapter 6 Decision-Making Chapter 7 Fuzzy Logic Chapter 8 Chess AI Chapter 9 Genetic Algorithms Chapter 10 Neural Networks




Autore

Paul Roberts is a Lead AI Games Programmer who has worked for companies such as Activision, Team17, Traveller’s Tales and Sumo Digital. Credits include Call of Duty: Strike Team, Pitfall!, Worms Revolution and The Lego Movie: The Video Game.










Altre Informazioni

ISBN:

9781032033228

Condizione: Nuovo
Dimensioni: 9.25 x 6.25 in Ø 0.75 lb
Formato: Brossura
Illustration Notes:348 color images, 101 line drawings and 247 color line drawings
Pagine Arabe: 302
Pagine Romane: viii


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