libri scuola books Fumetti ebook dvd top ten sconti 0 Carrello


Torna Indietro

dignum frank (curatore) - agents for games and simulations ii

Agents for Games and Simulations II Trends in Techniques, Concepts and Design




Disponibilità: Normalmente disponibile in 15 giorni


PREZZO
49,98 €
NICEPRICE
47,48 €
SCONTO
5%



Questo prodotto usufruisce delle SPEDIZIONI GRATIS
selezionando l'opzione Corriere Veloce in fase di ordine.


Pagabile anche con Carta della cultura giovani e del merito, 18App Bonus Cultura e Carta del Docente


Facebook Twitter Aggiungi commento


Spese Gratis

Dettagli

Genere:Libro
Lingua: Inglese
Editore:

Springer

Pubblicazione: 01/2011
Edizione: 2011





Trama

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games.

This state-of-the-art survey contains a collection of papers presented at AGS 2010;  the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.





Sommario

Architectures:

Unreal Goal Bots: Conceptual Design of a Reusable Interface,- A Periphery of Pogamut: From Bots to Agents and Back Again,- Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System,- Evaluation and Comparison of Multi-agent Based Crowd Simulation Systems,- Towards an Architecture for Collaborative Human/AI Control of Interactive Characters Training and Story Lines: An Architecture for Directing Value-Driven Artificial Characters,- Implicitly and Intelligently Influencing the Interactive Experience,- Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach,- Guiding User Adaptation in Serious Games,- Using Agent Technology to Build a Real-World Training Application,- Social Behavior and Organization: Semi-Automated Dialogue Act Classification for Situated Social Agents in GamesUsing Exclusion Logic to Model Social Practices,- Making Games ALIVE: An Organisational Approach,- Building Quests for Online Games with Virtual Institutions










Altre Informazioni

ISBN:

9783642181801

Condizione: Nuovo
Collana: Lecture Notes in Computer Science
Dimensioni: 235 x 155 mm Ø 343 gr
Formato: Brossura
Illustration Notes:X, 206 p.
Pagine Arabe: 206
Pagine Romane: x


Dicono di noi