Human-Robot Interaction.- Pedestrian Interaction with a Snow Clearing Robot.- Robot Collaboration and Model Reliance Based on its Trust in Human-Robot Interaction.- User Experience in Large-Scale Robot Development: A Case Study of Mechanical and Software Teams.-
Information Visualization.- BiVis: Interactive and Progressive Visualization of Billions (and Counting) Items.- Modeling and Assessing User Interaction in Big Data Visualization Systems.- The Effect of Teleporting versus Room-scale Walking for Interacting with Immersive Visualizations.-
Information Visualization and 3D Interaction.- Playing with Data: An Augmented Reality Approach to Interact with Visualizations of Industrial Process Tomography.- Supporting Construction and Architectural Visualization through BIM and AR/VR: A Systematic Literature Review.- Through Space and Time: Spatio-Temporal Visualization of MOBA Matches.-
Interacting with Children.- Awayvirus: A Playful and Tangible Approach to Improve Children’s Hygiene Habits in Family Education.- Money from the Queen”: Exploring Children’s Ideas for Monetization in Free-to-Play Mobile Games.- Motivating Children’s Engagement with Sleep Diaries through Storytelling.- The Peer Data Labelling System (PDLS). A Participatory Approach to Classifying Engagement in the Classroom.- WashWall: an Interactive Smart Mirror for Motivating Handwashing Among Primary School Children.-
Interaction with Conversational Agents I.- Beyond Browser Online Shopping: Experience Attitude Towards Online 3D Shopping with Conversational Agents.- Effects of Prior Experience, Gender, and Age on Trust in a Banking Chatbot with(out) Breakdown and Repair.- EaseOut: A Cross-Cultural Study of the Impact of a Conversation Agent on Leaving Video Meetings Early.-
Interaction with Conversational Agents II.- An AI chat-based solution aimed to screen Postpartum Depression.- The Impact of Gender and Personality in Human-AI Teaming: the Case of Collaborative Question Answering.- Empirical Grounding for the Interpretations of Natural User Interface: A Case Study on Smartpen.- Methods for Evaluating Conversational Agents' Communicability, Acceptability and Accessibility Degree.-
Methodologies for HCI.- A Review on Mood Assessment using Smartphones.- A close look at Citizen Science through the HCI lens: a systematic literature review.- The Gap Between UX Literacy and UX Practices in agile-UX Settings: A Case Study.-
Model-Based UI Design and Testing.- AdaptReview: Towards Effective Video Review using Text Summaries and Concept Maps.- I perform my work with my body too: integrating body representations in and with task models.- Prototyping with the IVY workbench: Bridging Formal Methods and User-Centred Design.- Towards automated load testing through the user interface.-
Montion Sickness, Stress and Risk perception in 3D Environments.- “Do I Run Away?”: Proximity, Stress and Discomfort in Human-Drone Interaction in Real and Virtual Environments.- Sick in the Car, Sick in VR? Understanding how Real-World Susceptibility to Dizziness, Nausea, and Eye Strain Influences VR Motion Sickness.- Spatial Augmented Reality in the Factory: Can In-Situ Projections Be Used to Communicate Dangers and Health Risks?.-
Multisensory interaction and VR experiences.- Augmenting Indigenous Sámi Exhibition - Interactive Digital Heritage in Museum Context.- Design Paradigms of 3D User Interfaces for VR Exhibitions.- Multisensory Diorama: Enhancing Accessibility and Engagement in Museums.- Museum Visitor Experiences based on Hyperspectral Image Data.