• Genere: Libro
  • Lingua: Inglese
  • Editore: Focal Press
  • Pubblicazione: 11/2011
  • Edizione: 1° edizione

Tradigital Maya

61,98 €
58,88 €
AGGIUNGI AL CARRELLO
NOTE EDITORE
Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.

SOMMARIO
Tradigital Maya Introduction- Traditional to DigitalChapter 1 - Arcs- organic movement / natural motionChapter 2 - Anticipation - building the actionChapter 3 - Animation Editing - TimingChapter 4 - Animation Editing - Ease in & Ease OutChapter 5 - Staging- framing the action and setting the moodChapter 6 - Follow Through and Overlapping ActionChapter 7 - Secondary Action - Enhancing the shotChapter 8 - Straight Ahead Action and Pose to PoseChapter 9- Solid Drawing & Design- Form meets functionChapter 10.1- Appeal- Design for ProductionChapter 10.2- Appeal- Character performanceChapter 11- Squash and StretchChapter 12- ExaggerationChapter 13- Conclusion

AUTORE
Lee has worked professionally within the 3D Animation and VFX industry for over 9 years. Prior to joining Autodesk he worked as a Senior Animator and Artist on a number of high-profile AAA video game titles for well known studios. Notable titles he's contributed to the hugely successful Grand Theft Auto and Manhunt Video Game series for Rockstar North. His background in production also includes experience in setting up mo-cap pipelines for game cinematics from shoot to edit and in-game implementation utilizing Vicon/MotionBuilder/3ds Max/Maya.

ALTRE INFORMAZIONI
  • Condizione: Nuovo
  • ISBN: 9780123852229
  • Dimensioni: 9.6666667 x 7.4444444 in Ø 2.65
  • Formato: Brossura
  • Illustration Notes: 450 color images
  • Pagine Arabe: 540
  • Pagine Romane: xxviii