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Libro
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- Genere: Libro
- Lingua: Inglese
- Editore: Springer
- Pubblicazione: 01/2012
- Edizione: Softcover reprint of the original 1st ed. 1992
Creating and Animating the Virtual World
magnenat thalmann nadia (curatore); thalmann daniel (curatore)
54,98 €
52,23 €
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SOMMARIO
I: Physics-based Animation.- The Control of Hovering Flight for Computer Animation.- Inverse Problems in Computer Graphics.- NPSNET: Physically-based Modeling Enhancements to An Object File Format.- A New Method for Approximative Interactive Dynamics.- II: Human animation.- Extraction of 3D Shapes from the Moving Human Face Using Lighting Switch Photometry.- An Interactive Tool for the Design of Human Free-Walking Trajectories.- Achilles — A System for Visualizing Non Standard Human Gait.- FAERIE: A CAD/CAM Tool for Voluntary Movement and Ergonomic Simulation.- Hand Motion Coding System for Algorithm Recognition and Generation.- III: Path Planning and Motion Control.- Computer Animation of Robot Motion with Collision Free Path Planning.- Path Planning and its Application to Human Animation System.- Automating Virtual Camera Control for Computer Animation.- IV: Geometric Models.- Algorithmic Animation of Constructing Surfaces from Cells.- Controlling the Architectural Geometry of a plant’s growth — Application to the Begonia Genus.- Intersection and Minimal Distance of 3-D Object.- V: Languages and Systems.- Hierarchy, Labels and Motion Description.- A Language for Animating Scene Descriptions.- Risk and QFD Guided Prototyping of Graphical Animation Software.- A Video Editor for Teaching and Research in Computer Animation.- Author index.- Keyword index.ALTRE INFORMAZIONI
- Condizione: Nuovo
- ISBN: 9784431681885
- Collana: Computer Animation Series
- Dimensioni: 244 x 170 mm
- Formato: Brossura
- Illustration Notes: VIII, 290 p.
- Pagine Arabe: 290
- Pagine Romane: viii