• Genere: Libro
  • Lingua: Inglese
  • Editore: Springer
  • Pubblicazione: 03/1999
  • Edizione: 1999

Computers and Games

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54,98 €
52,23 €
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SOMMARIO
Search and Strategies.- Relevance Cuts: Localizing the Search.- Multi-cut Pruning in Alpha-Beta Search.- A Solution to the GHI Problem for Best-First Search.- Optimal Play against Best Defence: Complexity and Heuristics.- A Speculative Strategy.- An Adversarial Planning Approach to Go.- Learning and Pattern Acquisition.- First Results from Using Temporal Difference Learning in Shogi.- From Simple Features to Sophisticated Evaluation Functions.- A Two-Step Model of Pattern Acquisition: Application to Tsume-Go.- A Neural Network Program of Tsume-Go.- Distributed Decision Making in Checkers.- Theory.- Game Tree Algorithms and Solution Trees.- A New Heap Game.- Infinite Cyclic Impartial Games.- On the Complexity of Tsume-Go.- Extended Thermography for Multiple Kos in Go.- Go, Tsume-Shogi, and Heian-Shogi.- Computer Go: A Research Agenda.- Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame.- Relations between Skill and the Use of Terms.- A Survey of Tsume-Shogi Programs Using Variable-Depth Search.- Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi.

ALTRE INFORMAZIONI
  • Condizione: Nuovo
  • ISBN: 9783540657668
  • Collana: Lecture Notes in Computer Science
  • Dimensioni: 235 x 155 mm
  • Formato: Brossura
  • Illustration Notes: XVIII, 335 p. 122 illus., 7 illus. in color.
  • Pagine Arabe: 335
  • Pagine Romane: xviii