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The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions.
The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections:
Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment.
Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues.
Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.Design Thinking and Philosophy.- How Related are Designers to the Personas they Create.- Meta-Usability: Understanding the Relationship between Information Technology and Well-Being.- The Dialectic between System Space and Design Space: A Systems Thinking Approach to Addressing Complexity in the Design Process.- On Regulation of Over-Registration of Copyright.- The City as a Product of Digital Communication Design.- Bio-Centred Interaction Design: a New Paradigm for Human-System Interaction.- The False Dichotomy of Usability and Aesthetics in the Field of HCI Design.- DUXU Case Studies.- A Case Study—Applying a Design Thinking Process and User Experience Goals in Developing Solutions for a Smart Construction Site.- A Systematic Review of User-Centered Design Framework Applied to the Redesign of Purchase Order Modules.- Research about Strategy-Tactic-Method Framework of Catering Brand Construction based on Service Design Thinking.- Furniture Design Identity: Discover the Identity of Design Through User Semantics.- A Web-based Application for TWS Earphone Design and Fit Evaluation.- Inclusive Design: Furniture Design for Autism Parents Support.- A Design Method of Knee Pad Based on User Data.- Research on the Design of Handheld Gimbals Based on KANO Model.- Applying Collaborative Tools for ATM Interface Design in a Remote Context.- Mojipla Stamp: Interactive Content Using a Stamp Device to Stimulate Programming Thinking Through Word Play.- A Design Based on Location Game For Children In The Museum.- MISOhungry: A Platform that Encourages Easy Access to Recipe Search, Management, and Traditional Recipes.- The Post-pandemic Era Study on the Design of High-speed Railway Seats.- Focus Estimation Using Associative Information to Support Understanding of Art.- Design and User Experience in Emerging Technologies.- Exploration of Pixel Digital Visual Design.- Fit Improvement of Facial Interface for Steam Massage Glasses Based on Principal Component Analysis Panel.- How Well Does the Algorithm Know Me? A Structured Application of the Levels of Adaptive Sensitive Responses (LASR) on Technical Products.- Analysis of the Development Trend of Artificial Intelligence Technology Application in the Field of Sports-Based on Patent Measurement.- Research on the Application of Coding Art in Creative Products.- Study on the Application of Intelligent Calligraphy Teaching in the Context of Digital Media.- Tesla Model 3: Impact of Vertical Segmentation on Visual Search Time.- Development the Cockpit of the Autonomous Car.- Possibilities of the Wearables: Teaching Method for Digital Jewelry Design of the Future.- Dynamic Motion Graphic Innovation in Mid-Digital Era.- Evaluation of the Difference in the Reality of the Bow Device With and Without Arrows.- Research on the Interactive Relationship of Immersive Art.- Envisioning the Future Trends of Smart Assistive Devices to Support Activities of Daily Living for Older Adults with Disabilities.- Simultaneously Monitoring System Design for Infants’ Temperature: A Human-Centred Design (HCD) in Fashion Practice.
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