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magnenat-thalmann nadia (curatore); thalmann daniel (curatore) - computer animation ’91

Computer Animation ’91

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Spese Gratis

Dettagli

Genere:Libro
Lingua: Inglese
Editore:

Springer

Pubblicazione: 04/2014
Edizione: Softcover reprint of the original 1st ed. 1991





Trama

This book contains invited papers and a selection of research papers submitted to Computer Animation '91, the third international work­ shop on Computer Animation, which was held in Geneva on May 22-24. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '91, the fourth Computer-generated Film Festival of Geneva, was held. The book presents original research results and applications experience of the various areas of computer animation. This year most papers are related to character animation, human animation, facial animation, and motion contro!. NA DIA MAGNENAT THALMANN DANIEL THALMANN v Table of Contents Part I: Facial Animation Contral Parameterization for Facial Animation F. I. PARKE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Linguistic Issues in Facial Animation C. PELACHAUD, N. !. BADLER, M. STEEDMAN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Facial Animation by Spatial Mapping E. C. PATTERSON, P. c. LITWINOWICZ, N. GREENE . . . . . . . . . . . . . . . . . . . . . . . . . 31 A Transformation Method for Modeling and Animation of the Human Face fram Photographs T. KURlHARA, K. ARAI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Techniques for Realistic Facial Modeling and Animation D. TERZOPOULOS, K. WATERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Part ll: Human Modeling and Animation Generation of Human Motion with Emotion M. UNUMA, R. TAKEUCHI . . . . . . . . . . •. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Creating Realistic Three-Dimensional Human Shape Characters for Computer-Generated Films A. PAOURl, N. MAGNENATTHALMANN, D. THALMANN . . . . . . . . . . . . . . . . . . . 89 Design of Realistic Gaits for the Purpose of Animation N. VASlLONIKOLIDAKIS, G. J CLAPWORTHY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .




Sommario

I: Facial Animation.- Control Parameterization for Facial Animation.- Linguistic Issues in Facial Animation.- Facial Animation by Spatial Mapping.- A Transformation Method for Modeling and Animation of the Human Face from Photographs.- Techniques for Realistic Facial Modeling and Animation.- II: Human Modeling and Animation.- Generation of Human Motion with Emotion.- Creating Realistic Three-Dimensional Human Shape Characters for Computer-Generated Films.- Design of Realistic Gaits for the Purpose of Animation.- Planning Human Movement Through Computer Animation.- III: Systems and Languages for Motion Synthesis and Control.- Toward an Integrated Motion-Synthesis Environment.- MacBounce: A Dynamics-Based Modeler for Character Animation.- Animation Platform: A Data Management System for Modeling Moving Objects.- Tools for Artists.- IV: Rendering Techniques for Animation.- Forest: An Interacting Tree Model for Visualizing Forest Formation Processes by Algorithmic Computer Animation — A Case Study of a Tropical Rain Forest.- Dynamic Scenes Management for Animation with Ray-Tracing Rendering.- Utilizing Parallel Processing in Computer Animation.- Extensions of the Color-Cell-Compression-Algorithm.- Author Index.- Keyword Index.










Altre Informazioni

ISBN:

9784431668923

Condizione: Nuovo
Dimensioni: 244 x 170 mm Ø 462 gr
Formato: Brossura
Illustration Notes:VIII, 255 p. 236 illus., 97 illus. in color.
Pagine Arabe: 255
Pagine Romane: viii


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